Cycle Offenses In NCAA Football 06

Cycle Offenses In NCAA Football 06

Yesterday I wrote a post on the myriad of dynasty ideas and how with enough imagination, one can play NCAA 06 forever.

One thing that I did not mention was how football strategy can effect this decision.

I guess the typical path to starting a dynasty is simply picking a team and running a long dynasty with them. I look at Dynasty Mode a bit differently.

Yes, I normally start with one of the dynasty ideas, but I also combine this with what type of offense I want to use.

Since I’m such an Xs and Os geek, I tend to go all-in on an offense and THEN I decide what type of dynasty I want to run.

Having said all of this, I want to present to you some offenses that might peak your interest when you start your next dynasty.

Playbook Types

There are generally three types of offenses and how their playbooks are constructed:

  1. Many formations but only a handful of plays. My Ace Offense that I’m currently using in my Yale dynasty is a good example of this.
  2. Very few formations but many different plays.
  3. Many formations and many plays. NFL offenses are like this. Most offenses struggle because they have too much in the playbook, especially at the high school and college levels.

I want to talk about the second option. While I like and appreciate most offenses, I tend to gravitate towards the schemes that use very few formations and multiple plays and concepts.

When it comes to NCAA 06 (or any game for that matter), I think these types of offenses are more fun in the long run.

For video game purposes, I believe you can stick one formation with many great plays from it and still enjoy the game.

I like to call these Cycle Offenses!

Cycle Offenses

A Cycle Offense is an offense where your entire base offense is from just one formation. However, these formations have many great plays that fit together to form a particular type of offense.

There are several reasons why I like Cycle Offenses.

  1. Simple Playbook – Since these offenses only use one formation, you will only need to learn 10 or so plays at the most.
  2. Schematic Fit – All of the plays seem to fit together well which forms a great overall attack.
  3. Quicker Playcalling – One formation means less shuffling through the playbook and quicker timing when selecting plays which means more time making adjustments pre-snap.
  4. Hard to get bored – the more different concepts you run, the less chance you’ll get bored with your offense. Having a dozen or concepts to choose from will keep your offense fresh.
  5. Simpler Playcalling – The ability to simply CYCLE through the plays!

The fifth point is the most important as this is the reason why I call these Cycle Offenses.

One great strategy for calling plays is to call every play one after the other, in a cycle.

This helps not having to think so much on what to call.

For most or all of the game, just call every play in your offense from that one formation and see what happens.

You will always keep the defense on its toes while also enjoying repping all of the unique concepts.

One formation + many concepts that fit together = FUN & FOCUSED!

I want to give you eight different types of offenses that fit this idea.

All of these offenses attack defenses in different ways yet have simplified playbooks that are easy to learn and are fun to use.

I will give a brief summary of the offense and then give you the formation and plays that make up the entire scheme.

Purple are pass plays, red are run plays.

1. Original One-Back Spread Offense

We’ll start with an offense that sparked the idea of a one formation offense. If you go and read this article on Smart Football, you’ll understand how much fun you can have with a Cycle Offense.

Ryan Leaf and the Washington State Cougars were putting up crazy numbers in 1997 with the Original One-Back Spread offense.

Most of the offense was from Ace Spread.

You can run (basically) the same offense in NCAA 06. Ace Spread is a fun formation for those who want to spread the ball out through the air with four WRs but still like a bit of downhill running game to go with it.

Again, just cycle through the plays however you wish.

  • Ace Spread
    1. Slot Crosses
    2. Corners
    3. PA Dive
    4. PA Fake Toss
    5. Curl Flats
    6. Cross
    7. Triangle
    8. HB Slam
    9. HB Dive
    10. HB Option (toss play) 

2. Pro Style Offense

I’m not sure if the term “pro style” is even used anymore as the NFL guys run a lot of what the college teams run, but when I think “pro style”, I think of under-center, run the ball, play-action, with Tight Ends and Fullbacks playing a big part of the offense.

In 2005 when NCAA 06 was made, that type of offense was still prevalent everywhere so this type of offense is easy to find in this game.

I-Formation Normal is the ideal set for this type of offense as there is a little bit of everything an old-school pro style team would use.

This offense tends to be more balanced while also being able to attack all areas of the field.

  • I Normal
    1. PA FB Flat
    2. PA Boot
    3. Curls
    4. WR Post
    5. Angle
    6. HB Iso
    7. HB Slam
    8. Power Option (toss play)
    9. HB Tackle
    10. FB Dive

3. West Coast Offense

Sticking with the NFL guys, the West Coast offense is more about throwing the ball short and letting your skill players handle the rest.

When I think of the West Coast offense, I think of Bill Walsh, the father of the scheme so we will go old school with this set.

The San Francisco 49ers dynasty in the 80s is proof enough of how potent that offense was, and  still is.

The West Coast offense has a bad rap of being too complex as most West Coast disciples tend to use many formations along with many concepts.

Since we are using the Cycle Offense theory, we can simplify this offense dramatically.

The Pro Twins formation has surprisingly more quick passing concepts than one would think, and they are a lot fun to use.

Even though this offense is more short passing-based, by all means do what Bill Walsh did and go deep when the defense presents that opportunity.

This also gives you a chance to effectively use two running backs at the same time that like to catch the ball.

  • Pro Twins
    1. WR Read
    2. Slot Corner
    3. RB Clearout
    4. RB Crosses
    5. TE Corner
    6. TE Seam
    7. Underneath
    8. HB Counter
    9. FB Blast
    10. HB Off Tackle
    11. Power Option (toss play)

4. Spread Option Offense

Speaking of a loaded backfield, the Spread Option offense allows us to use multiple backs from a spread set to run various things, mainly option plays.

Now the term “Spread Option” is used loosely nowadays so for the purpose of this article we will define it as a “Gun offense with multiple receivers that heavily focuses on option football”.

I’m not talking about just running Speed Option over and over again. We will use several option plays to attack defenses.

This offense will not only use option but will also use play action as well.

Add in some need drop back passing concepts when the time comes and you have the makings of a solid, all-around offense.

Gun 2-Back Slot fits this scheme better than any other set. And just like the West Coast offense, having multiple speedy backs that will touch, along with a dual threat QB, gives you many “options” to work with.

  • Gun 2-Back Slot
    1. Speed Option
    2. Dbl RB Opt Lt
    3. Double Option
    4. HB Direct
    5. PA Read
    6. PA Corner
    7. RB Crosses
    8. HB Circle
    9. Slot Corner
    10. RB Deep
    11. WR Middle

5. Flexbone Triple Option Offense

Speaking of running some option, how about we turn this up to 11 (kudos to those who get the reference) and let’s make the option our little play-thing.

There are many different types of option plays and offenses, but only one stands out from the rest.

The Flexbone Triple Option offense is a running savant’s delight.

The Flexbone Normal formation alone has a multitude of run plays that will keep you interested for seasons to come!

Just typing this makes me want to start a Flexbone dynasty right now!

This Cycle offense will showcase not only many run concepts but also passing plays that work off of those run schemes.

The Flexbone Normal formation is our go-to for unleashing this offense as this is the one set most used my all Flexbone disciples.

Another fun facet of this offense is the ability to use motion to your advantage, just like the real offense.

It’s too bad the WB run plays are inconsistent as you could unleash over 10 run plays alone from this formation.

Fear not as the set still has seven run plays that work well.

  • Flexbone Normal
    1. Triple Option
    2. Triple Option Counter
    3. FB Option
    4. Quick Option
    5. FB Dive
    6. FB Trap
    7. FB Sting
    8. PA Roll Right
    9. PA Boot Left
    10. Seam Attack
    11. WB Corners
    12. WB Flats

6. Air Raid Offense

Ah, the Air Raid Offense, a scheme that warms my bones! As most of you know, I love to throw the football and the Air Raid offense is as fun as it gets in terms of slinging the rock.

Heck, I even wrote a entire book on my version of the Air Raid.

That book is a tad bit more complex than this one so you’re in luck as the Cycle version of the Air Raid is simpler.

The Air Raid offense is like the West Coast offense only with more receivers, from the Gun, and simply more passing.

It is also about having all five skills players going out for a pass with your HBs getting a lot of touches through the air and on land. If you like to make short, high-percentage completions at a high level, then the Air Raid is for you.

You get to use the screen game to complement everything else as some Air Raid coaches like to use screens as run plays.

Just like the West Coast Offense, you can also attack deep when the defense gets tired of you throwing short so much.

I could run this offense forever and not blink an eye! Gun Trips is the set we will be using at it gives us a myriad of short and deep passing concepts with just enough of a run game to boot.

  • Gun Trips
    1. Corners
    2. All Curls
    3. Slot Cross
    4. Cross Post
    5. Clearout
    6. HB Out
    7. HB Streak
    8. PA Read
    9. PA Inside
    10. HB Screen
    11. Slot Screen
    12. QB Choice

7. Run and Shoot Offense

Maybe you don’t like throwing short passes most of the time. Maybe you want to chuck it deep more than usual.

The Run N Shoot is another pass happy offense, but it likes to get more vertical than the Air Raid.

The Run N Shoot is fun due to its simplicity and its aggressive nature.

While the real Run N Shoot is heavily based on option routes, we don’t have those in 06 so we have adjust accordingly.

This is no big deal as Gun Spread closely matches the actual concepts of the offense.

I like to use the June Jones’ version as it just makes sensee to go strictly four-wide from the Gun.

What is even better is that all of the pass plays we will use from Gun Spread are all on the left side of the play call screen!

We can not forget about the run game as it is pivotal to the scheme’s success. The run game is also vertical in nature.

I enjoy the run game from the Run N Shoot more than the Air Raid since this offense doesn’t rely on the HB to catch the ball as much (although your HBs will catch the ball at times) and how it emphasizes getting up the field.

Even better is the idea of the Superback: having a bigger, stronger running back running people over never gets old.

Also, the Run N Shoot (at least the old school version) is known for moving receivers around, Gun Spread lets you do that too!

My first and second Hawaii dynasties show most of the plays in this cycle pretty well.

  • Gun Spread
    1. WR Curls (Slide)
    2. Slot Seams (Go)
    3. Corner Strike (Switch & Smash)
    4. Deep Attack (Choice)
    5. Slot Cross (Another form of Switch)
    6. Slot Wheels (Switch)
    7. HB Direct
    8. HB Weak
    9. QB Choice

8. Power Shoot Offense

The Power Shoot offense is one I created that I believe no real team has ever used before.

The offense got its name by how the offense is ran, the plays used, and the motions employed.

It is essentially a holistic version of the Run N Shoot but with more Tight Ends.

You will not all of the same concepts from the Run No Shoot.

However, you will see plenty of deep ball and motions galore.

The Ace Normal formation fits this offense to a tee as the plays listed below fit seamlessly together when combining the vertical nature of the routes and multitudes of motions.

If you want more power in your offense, love to throw deep, love Tight Ends, while looking cool when moving players on every play, then the Power Shoot Offense is for you. I have an ebook on this scheme too.

  • Ace Normal
    1. Safety Attack
    2. TE Streaks
    3. TE Crosses
    4. PA Rollout
    5. PA Counter
    6. PA Strike
    7. HB Slam
    8. HB Dive
    9. HB Option (toss play)

Conclusion

I’m sure there are more of these offenses in the game, but at least these cover the wide array of offenses one can run in this game.

Hopefully these eight offenses will give you some direction in terms of what you want to do in your next dynasty.

More importantly, hopefully this will show you that you don’t need a full nine-formation playbook to succeed offensively in 06.

Of course you can add to these offenses if you need to.

However, when it comes to running a base offense that can work from anywhere on the field, you don’t need to look further than anyone of these Cycle Offenses!

12 Comments

  1. Alex England

    Good Post Al I just go with the base play approach myself I run whatever I feel like on my test profile and my actual playbook on my real profile. I try to focus on my real playbook around 400 yds passing ideally and 100 yds rushing with 2 100 yd recivers

    • Al

      Thanks. Your approach is great for when one has a good knowledge of the plays and which of them work better than others without caring about having an identity. Tennessee tried that when current Wake Forest head coach Dave Clawson was our Offensive Coordinator and used the same statistical philosophy. The offense was a train wreck and cost Philip Fulmer his job, but it wasn’t the statistical philosophy that caused it.

      • Alex England

        Good Point, I know this may sound silly but the air raid for te’s is actually really great like out of gun normal and gun y trips. Hike even gun ace and gun ace twins have some nice air raid/east coast looks. My Real playbook is what I like to do mainly Gun Spread Gun Trips Gun Normal Gun Y Trips Gun Ace and Gun ace twins ace normal ace big te wr and ace big twins. Each formation I can run curl flats, iou, and screens. for the gun base plays pa read and deep balls you would be surpuised to see gun ace and ace twins have good deep plays but sure enough it does. And ace base plays pa rollout. Those are my like 10 passing plays I can mix and match with, Ill put it this way I can get my te’s involved and a stud wr easily.

        • Al

          Right, the real Air Raid has no personnel restrictions. Hal Mumme was using alot of 21 personnel back in the day so going four-wide isn’t a must.

          • Alex England

            I just find ncaa games way more enjoyable than any nfl game the ablility to do a custom playbook is just too much fun plus I dont really like the nfl to begin with.

  2. Jeff Talbot

    This is by far one of my favorite topics you’ve covered here. I used to believe the best offense was one that was complex, with many different concepts to throw at the defense…..but that isn’t the case. I can learn a lot more about football strategy by simplifying things. I love the WSU Ace-Spread strategy, the HB slam is very effective when there’s an opportunity to run

    • Al

      Thanks. Hopefully this showed how an offense doesn’t need to be real deep to be fun. I’m all for offenses that are either many sets/few concepts or few sets/many concepts. People like either or, you just have to figure out which style suits you best. Just stay away from the many sets/many concepts theory lol.

      • Jeff Talbot

        Absolutely. My ideal offense is one where I let the defense dictate what play I need to call, and have the personnel on the field capable of adjusting. Having few formations and several plays allows you to adjust to what the defense is showing. That article you posted about the WSU offense and how Leaf was able to freely adjust is exactly what I’d like to do. Thanks for all the info! It’s great that 06 is realistic enough to employ real-life strategies, and that we have a dude like you so knowledgable and involved. You really make the game a fun hobby

        • Al

          My goal at the beginning of Revival was to share how real life schemes can be used in 06. Hopefully I have done that in some capacity. This is the main reason why I still play 06 as there are so many offenses, defenses, and schemes from the real world that can work in 06. It adds yet another layer of depth to an already great game.

          • Jeff Talbot

            On the surface, it sounds surprising that a 2005 game is arguably the best in a series that went from the 90s to 2013, but it actually makes a lot of sense. EA had competition in the earlier years, so they had to ensure the gameplay was top notch at the time. Just my opinion, but once the next generation of consoles came out around 06-07, there was less competition out there, and EA focused way more on the graphics as opposed to the actual game of football. NCAA 14 for example, I’m ok with the game, I enjoy the look of things and how immense the playbook selection is, but once you hit the field, it feels very floaty, and concepts like speead option are way too unbeatable. 06, while not perfect, might have been the ‘peak’ of the series. It holds up for being 13 years old despite limited graphics.

  3. NoleFan

    So I just finished a game of Madden 24 using this Cycle offense method playing as QB only and I must say, though I lost it was a lot of fun and helped with my inept play calling. I just selected a formation that put my best players on the field and cycles though the plays one at a time.

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